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  1. Introduction | Novoline

    The Novoline Scripting API provides easy-to-use APIs to add additional functionality to the client. It is based on ES6 and tries to match MCP 1.8.8 in terms of code.

  2. Main Page | Novoline

    Main Page Welcome to the documentation of www.novoline.wtf . Here you can find useful information about the client and its APIs.

  3. Packets | Novoline

    NovoScript allows its users to send and manipulate Packets sent both from the Client and the Server. In this section, you will gain knowledge on the Packets you're allowed to send and …

  4. Events | Novoline

    Event Listeners are sorted by their Priority: higher the number, the higher the listener will be on the execution queue. This only works for Scripts and doesn't override the priorities of …

  5. Minecraft | Novoline

    Renders the framebuffer on the screen, optionally disables blend (args: width, height, disableBlend)

  6. Play Serverbound | Novoline

    Action that was performed, one of: interact, attack, interact_at

  7. docs.novoline.wtf

    The Novoline Scripting API provides easy-to-use APIs to add additional functionality to the client. It is based on ES6 and tries to match MCP 1.8.8 in terms of code.

  8. Feature Settings | Novoline

    FeatureSetting object, is a setting object, which is bound to a Feature. These objects can be casted to other higher-level setting.

  9. Play Clientbound | Novoline

    For more information on what these packets do, visit https://wiki.vg/index.php?title=Protocol&oldid=7368#Clientbound_2

  10. Client API | Novoline

    string () function clientChatMessage Sends a message to the player's chat, with the [Novoline] prefix void (string) field features